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Selasa, 10 Mei 2011

Ronan

Ronan is a descendant of the Erudon family, the legendary family of Spell Knights in Kanavan. He was a Royal Guard Master whose duty was to protect the Kanavan Royal Family.
His mind was being controlled by Kaze’aze who invaded the kingdom, but he regained control when the Grand Chase came to the rescue and shattered the Shadow Orb. Ronan then realized something wasn’t right when a series of mysterious events took place. First the invasion of Dark Anmon and then the discovery of the passage to the New World. Seeing all that had happened, he decided to join the Grand Chase force and investigate more about the New World.
These events above take place in the Korean comics, or "manhwa," of Grand Chase and in accordance to Ronan's profile on the North American Grand Chase (NAGC) website.
In the game, the Kanavan Queen ordered Ronan to defeat Gaikoz, but also advised him to seek help from the Grand Chase. As the Grand Chase passed the Gorge of Oath, Ronan asked the Grand Chase to assist him in defeating Gaikoz, one of Kaze'aze's generals. After Gaikoz's defeat, Ronan wants to help Grand Chase to stop evil and joins them. There were no signs of Ronan being possessed.

OtherEdit Other sectionEdit

  • Ronan appears to be the exact opposite of Elesis; non-aggressive.
  • Ronan seems to be intelligent and aware of the field, but there are rare times when he may make unnecessary or rude comments.

UnlockingEdit Unlocking sectionEdit


Ronan can be unlocked by purchasing a Mission scroll from the shop and completing its objectives. Unlike the other unlockable characters, Ronan's GP mission scroll must be purchased by a specific character level 15 or greater, and is a mission for that character, not a public mission.
Cost Mission Item Mission Objectives
30000 GP Worn-Out Ronan Mission
6000 Cash Premium Ronan Mission

QuotesEdit Quotes sectionEdit

  • "For the glory of Kanavan!"
  • "Okay! Let's begin!"
  • "Are you asleep?"
  • "This is your limit!"
  • "I'm not finished yet...."
  • "I can fight again!"
  • "Justice will never die!"
  • "It's my victory!"
  • "Do your best!"
  • "I will pass judgment now!"
  • "Would you like to have a break?"
  • "That's boring."
  • "Thanks, for a job well done."
  • "Rest in peace."
  • "I'll put my all into it!"
  • "You're a whole new kind of stupid!"
  • "Glory to Kanavan!"
  • "You are at your limit!"
  • "As a knight, you should not show your back!"
  • "You don't have the conviction of a knight!"
  • "Why don't you just give up?"
  • "It's just a difference of level."

TriviaEdit Trivia sectionEdit

  • In order of release, Ronan was originally the sixth character in most other versions. In several other servers, such as North America and the Philippines, he was the fourth.
  • For a period of time, Ronan was given a "new" taunt. It replaced the "This is your limit!" with "Wanna be my personal hairstylist?" in which Ronan said it in a high, feminine voice. Some believe this taunt was supposedly for Amy, or most likely a joke by Ntreev (publishers of Grand Chase). As of now, the taunt no longer exists.
  • The Arkham pet strongly resembles Ronan.
  • Ronan is one of three characters with their full names known, the other two being Mari (Ming Onette) and Elesis (Sieghart). However, neither him or Elesis have their middle names known, or whether they have one.
  • In the North American server, Ronan was shown feeding a pet Gon a gem on the log-in screen. However, he was replaced with Sieghart as of the 4-07-10 patch update.
  • Like Sieghart, despite the fact that Ronan fights against evil, he does possess "dark" magic, specifically shown in his skill tree and as an Abyss Knight.
  • With the exception of Spell Knight, Ronan has the ability to summon creatures to support him in battle.
  • With the exception of Abyss Knight, Ronan has at least some sort of buff to support his allies.
  • All of Ronan's jobs have the word "Knight" in it (Spell Knight, Dragon Knight, Aegis Knight, and Abyss Knight).
  • In the Brazilian and Indonesian server of Grand Chase, players had to acquire Ronan by defeating Dark Anmon at the Battle for Bermesiah instead of roaming around the Kanavan Kingdom.
  • Excluding Sieghart's "immortality," Ronan is the oldest character.
  • He is the only male character to have a full two set skill bar for all of his job

Mari

Mari Ming Onette is the sole survivor of an ancient kingdom by the name of "Kounat." Having lost her memory, she no longer remembers who she is or where she is from. Mari possesses rune casting skills and magical abilities previously unheard of in Bermesiah. She is immensely curious about the unknown and fascinated by subjects new to her. While satiating her curiosity by researching the monsters found inside the Temple of Destruction, Mari met the Grand Chase. Having her curiosity piqued by the Highlander skills of Sieghart, Mari decides to join them.

From BRGC's "Level Up!" Magazine:

Except for the artifacts that are scattered around the world, Mari is the last person left from the great and ancient kingdom known as Calnat (Kounat). For no known reason, this place belonging to the region of Arquimidia (Archimedia) completely disappeared.

It is possible that Mari could remember who or what caused such devastation. However, in some moment of her history, her memory was completely erased. This amnesia wasn’t capable of making her forget her name and her love for magic, mechanics and robotics.

Being alone was enough as she didn't like noises or long conversations. Because of that, she remained alone for a long time just reading; nothing made her happier than satisfying her curiosity. After years of study and using her natural magic capacity, Mari managed to recreate some of the technology of Calnat. In one of her books, she found inscriptions about the Temple of Destruction.

Mari thus traveled there. She wasn’t interested in the rare artifacts, or the corrupt gods or the challenges she could find. She only wanted to study the technology behind the hydraulic machinery of the building. Suddenly, she saw a group of nine adventurers. One caught her attention: he had black hair and a certain aura of arrogance.

Even though she didn’t have any memories, Mari felt that, somehow, something was connected to that man. Was he from her people? Was he a friend or someone that saved her? Then, a girl with long red hair called him, “Sieghart.” That name echoed in her thoughts for a couple of minutes. And, with no apparent reason, Mari thought it would be better to join them.

OtherEdit Other sectionEdit

  • The actual reason of Mari joining the Chase is because Sieghart is a 600-year-old warrior. Because of his (extremely old) age, he may know a thing or two about her past.
  • Mari seems to be calm and quiet, but her tone makes her sound serious.
  • She appears to suffer from state-of-the-art depression.

Special AbilityEdit Special Ability sectionEdit

Rocket JumpEdit Rocket Jump sectionEdit

The Rocket Jump is one of Mari's major tools. It projects the hand down to her side, using Runic forces to let her soar high into the skies. The command is Arrow R.PNGArrow R.PNG+Arrow U.PNG, though she shoots it right at the moment her simple Dash ends.
Apparently the Rocket Jump is one of the highest jumping vessels used; it simply overpowers the Crossbowman's High Jump, or even the Double Jump performed by Amy, Thief, Archer, and Nova classes.
In addition to the Polaris' KORMET, it can use a horizontal propulsion after the Rocket Jump.
Trivia: Noticeably, the Runic force seems to come out of Mari's buttocks. However, if one looks closely, her hand is near her side projecting the rune.

Mana ShieldEdit Mana Shield sectionEdit

A shield created that substitutes Mana for Health.¹ In other words, when attacked all damage taken is removed from the MP bar as long as Mari has MP stored. If the damage exceeds the amount of MP stored, it will remove the excess damage from the Health (HP) bar. It can be a useful skill, as it protects one from harmful danger. The shield lasts 10 seconds, but has no cooldown.
The command is X.PNGX.PNG+Arrow U.PNG.
The Mana Shield protects the user from the following types of damage:
  • Poison ²
  • Curse ²
  • Shockwave
  • Freezing ²
  • Petrification ²
  • Ranged attacks
  • Toxic clouds ²
  • Fireballs and burning effects ²
  • Knockdowns
  • Breath attacks
  • Shock or electrocution
  • Drowning
  • Combination/Application attacks
  • MP skills used by other players
Notes:
1. Ironically, the Mana Shield does not use any Mana (MP) when activated, despite the intention of it being used. However, even though it doesn't use MP to activate, players still need even just a small amount of MP stored for the Shield to take effect. For example, if the player has 1 bar of MP, the Shield can be activated and protect the player for just that 1 bar. And if there are 3 bars stored, the Shield will protect the player for all 3 bars, and so on.
2. Though the player will initially be protected from poison, curse, being frozen, burnt, or petrified, their effects may outlast the duration of the Mana Shield. Any type of DoT effect will continue to drain Mana until the MP bar is empty, at which point it will begin to drain Health (HP). If the effect of the Mana Shield is still there when breaking out of petrification or being frozen, the Mana Shield will absorb the damage afterwards. Thus, it is useful to activate the Shield just before being hit with these effects or when knowing that those effects will make contact.

Machinery CratesEdit Machinery Crates sectionEdit

A crate containing a special tool is provided. It is noted that the crate has a number on it, indicating the level on the crate. However, all the crates contain different objects, so there is no technical "strength" level.
Command is X.PNGX.PNG+A.PNG+Z.PNG. Note that the A.PNG represents the number pressed. However, a player doesn't pressZ.PNG immediately to create the special tool, the unfinished crates will explode immediately, acting like a mine.
Interesting to note that the creates will have the word "Sector" on it followed by the "Lv." and a "number".
Items act identical to the Druid's Stone Wall and the Magician's Magic Puppet; they serve both an obstacle and a destroyable object.
Note: Beyond Rune Caster, the crates can be summoned faster. Beyond Gunslinger, there is a level 3 crate.
Machinery Crates summoned:
Rune Caster and Gunslinger's Machinery Crates
  • Rune Caster
    • Level 1 - A blue cannon that shoots a cannonball horizontally for a short distance. Fires six times.
    • Level 2 - A red cannon that shoots a cannonball upward at a low arc for a short distance. Fires six times and creates a burning effect on the ground.
  • Gunslinger
    • Level 1 - A Push Board that pushes enemies away causing a small amount of damage. These work like big proximity mines with no explosion effect. It lasts 8 seconds if untouched and disappears once it comes in contact with an enemy.
    • Level 2 - The Triple Missile launcher is a misnomer in that it only launches two missiles upwards at a medium height. Each missile, however, explodes in midair to release three individual warheads that shoot to the ground at the same area. This has a longer range than either of the Rune Caster's cannons. These work similarly to ICBMs that launch individual nuclear warheads.
      • Note: The larger missile fired from the cannon will just pass through the enemy, having no effect at all. It's best used on long-range targets.
  • Polaris
    • Level 1 - A small device with two prods on it that increases the rate of MP regenerated when the party stands near it. You can think of this as a "battery recharger" for Mana (MP). It is similar to Ryan's Totems (Defense, HP, MP), which are found in the Druid Skill Tree.
    • Level 2 - A red cannon appears to mix Rune Caster's and Gunslinger's Level 2 Crate, but shoots two sets of three cannonballs over a shorter distance, and causes the ground to burn where it lands.
    • Level 3 - Teleportation platforms that allow the group to teleport from one location to another in the room. The player has to construct two of these in different locations for it to work— one as a starting point and the other as an exit. Summoning a third portal will erase the first one made. Note that they will stay on the ground forever. on the other side, each portal cost around half a mana bar.

Energetic OrbsEdit Energetic Orbs sectionEdit

There are numerous Orbs that usually amplify Mari's usual abilities. Often they act as a projectile VIA the A.PNG or the Critical/Double command, depending on the class. Sometimes they will act as a buff. The orbs stay around for a large sum of time, raging 12-20 seconds, depending on the orb.
The summoning command is X.PNGX.PNG+X.PNG+Z.PNG, and each will have a runic "mark" during the time of summon, and takes approximately 3 seconds for one to appear, and currently only two runics appear meaning the summon time is 6 seconds total. Different orbs can be summoned prior to job.
Note that Mari can simply dash to cancel the summon, to simply avoid any incoming attacks.
Orbs summoned:
  • Rune Caster
    • Level 1 - Spawns a Blue Orb that fires slightly downward. Summoned at any point and stays for 20 seconds.
    • Level 2 - Spawns a Red Orb that fires slightly upward. Summoned at the first mark and stays for 20 seconds.
    • Level 3 - Spawns a Green Orb that can be launched steep downward while rising upward. Summoned at second mark or full duration and stays for 20 seconds.
  • Gunslinger
    • Level 1 - Spawns a Blue Orb that fires slightly upward. Summoned at any point and stays for 20 seconds.
    • Frost Enchantment - Enchants a single bullet with Ice, causing freezing effects upon impact. Summoned at full duration while permanently leaving the enchant until fired.
  • Polaris
    • Mana Orb - Spawns a Blue Orb, and when equipped, enhances the Mana Regen greatly. Summoned at full duration (first mark) while remaining for 12 seconds.

Machinery SummonEdit Machinery Summon sectionEdit

A tool that summons a type of machinery that is used to support Mari in battle. For each of Mari's jobs, the machine summoned becomes more different in each one. It masks over the Basic Combo, Critical/Double, Jump Attacks, and Dash Attacks. It lasts for 20 seconds, and it takes about 5 seconds to construct one. There is no cooldown.
The coordinates are X.PNGX.PNG+X.PNG+A.PNG (Spam). Note that there are rare occasions it will fail at random.
Rune Caster and Gunslinger summon a tool called a Wing Drive Weapon (W.D.W.).
Polaris constructs a miniature robot whom fights with fists and rockets plus

Jin

Long ago on the Xenia Continent, in a tiny village park where the children of Silver Land would play, a red-headed boy would lead the other children while playing as their general. He soon caught the eye of the Silver Knights, and was admitted as a trainee. Strangely, Silver Land broke away from Xenia. As the Grand Chase pursued Kaze’aze and further into the homeland of the Silver Knights, they sought the courage of the Silver Knights with Jin.

OtherEdit Other sectionEdit

  • Jin doesn't seem to take his enemies lightly, especially "traitors." When encountering such a foe, he is like a "volcano ready to burst into action."
  • He actually joins the Chase because his nation was killed and hopes to rebuild it.
  • Although not stated in dialogue, he loves someone who was actually in his old guild. It isn't known how the two were separated from each other.

Special AbilityEdit Special Ability sectionEdit

Jin's Burning Bar

Burning Charge BarEdit Burning Charge Bar sectionEdit

The Burning Charge (sometimes known as the Flame Charge) is a special ability wielded by fighters, who build up their "Chi" (sometimes known as "Rage Energy"). The Chi can be used to either add more attacks, or enhance his skills which requires one full bar.
The bar generates in two ways. The first using the X.PNG command, while the other being a counterattack execution (though highly unnoticeable), and at any time. Also, if Chi is not used within 5 seconds, it starts to evaporate on its own. When the bar is completely filled (takes approximately 5 seconds, 4 if Rama), Jin will enter a phase called "Burning Mode" ("Flame Mode"). Upon doing so, he gains super armor frames; resisting most stun and knockdown effects while increasing his speed. It lasts approximately 8 seconds.
Note: The Rama class generates Chi twice as fast as the other three, for obvious reasons.

UnlockingEdit Unlocking sectionEdit

Jin can be unlocked by purchasing a Mission scroll from the shop and completing its objectives.
Cost Mission Item Mission Objectives
30000 GP Worn-Out Jin Mission
9800 Cash Jin Mission (Cash)

QuotesEdit Quotes sectionEdit

  • "I'm Jin of the Silver Knights!"
  • "I'll give it my all!"
  • "You really are troublesome..."
  • "Worthless!"
  • "This is it!"
  • "Come on!"
  • "Take this!"
  • "Right!"
  • "Psh, fail..."
  • "How absurd!"
  • "My name is Jin, it would be best to remember it."
  • "For this victory, I am truly grateful."
  • "Burn! My warrior spirit!"
  • "A warrior may choose peace. All others are condemned to it."
  • "At least attempt to defend yourself."
  • "I take it your silence is often mistaken for confusion."
  • This victory will be forever engraved in my heart."
  • "It's OK. You haven't seen anything yet."
  • "May the combat not stain the souls of those who fight!"
  • "Will you walk the path of Asura?"
  • "Your temper will make a fool of you soon enough."
  • "Hah, and you worked so hard, too..."
  • "Too bad. Your path ends here."
  • "I will not waste time with compassion."
  • "I will show you the way of the warrior."
  • "You chose your own destiny!"
  • "Sigh... lets end this fight now."
  • "If you are a warrior, show some honor!"
  • "Let's meet again, at the top."
  • "One day you too will be able to stand to where I am..."

TriviaEdit Trivia sectionEdit

  • Jin's Burning Mode was based on Elsword's "Awakening Mode", where the characters engage a form that provides a colored aura and increases their attack power.
  • All 4 of Jin's classes have all their skills shaped the same way.
    • 1st Grade Skill is some sort of combination that somehow lifts the target.
    • 2nd Grade Skill has some sort of a longer combination that also lifts the target.
    • 3rd Grade Skill has some sort of massive explosion.
  • Elesis mentions that Jin is about as strong as Elscud.
  • Jin is the only character that admits his feelings (love) for another.
  • He, alongside with Arme and Lass, are in a guild.
  • Jin has the most amount of quotes; approximately 30.
  • Jin, along with Sieghart, both say something when they use a skill or gets knocked down, unlike the others who just shout.
  • Except for his Asura class, all the other jobs' Grade 1 Skills has a animal in the name (Fighter: Dragon Uppercut, Shisa: True Strike Dragon Tail, Rama: Striking Snake Onslaught).
  • He is one of the two characters who protect the Deities, the other being Sieghart.
  • The Fighter Skill Tree is being released intensively late; approximately an entire year and a month prior to Rama's release[1][2], and even after the Gladiator Skill Tree (which should be before)